Nobody Crown is a solo independent game developer based out of a little corner in the sprawling suburban kingdoms of Pennsylvania.

My quest is to make games...

  • ...with extraordinary stories, that last in your memory well beyond their final chapters.

  • ...with satisfying mechanics, that you can feel long after pressing the final button.

  • ...that exemplify the creative wonder of making, playing, and sharing games.

  • ...that embody inclusivity, empower players, and inspire new experiences.


Nobody Crown is a solo independent game developer based out of a little corner in the sprawling suburban kingdoms of Pennsylvania.

My quest is to make games...

  • ...with extraordinary stories, that last in your memory well beyond their final chapters.

  • ...with satisfying mechanics, that you can feel long after pressing the final button.

  • ...that exemplify the creative wonder of making, playing, and sharing games.

  • ...that embody inclusivity, empower players, and inspire new experiences.



Based In:
Pennsylvania, USA

Founded:
June, 2023

Team Size:
1

Prologue
My dad had an old cardboard box that he would pull out of storage every once and a while, and inside was a mythical device. It had a plethora of dusty cartridges, a plug-in plastic zapper, and entranced my childhood wonder like no cartoon could. Whether it was this NES, my very own GBA, or early PC point-and-click adventures, I was immediately attached to the sensation of video games.

Eventually, I would get handed down a clunky laptop, and discover the limitless (and often overwhelming) capabilities of RPG Maker XP. It wouldn't be long until GameMaker took over all my after-school hours. Meanwhile, cobbling together any loose change I could to play the newest games and wonder... "how?"

College Years
Unfortunately, throughout high school, I would be continually dissuaded from pursuing game development; there were no reputable (or local) programs to do so. I acquired my Bachelor's degree in Philadelphia, studying audio engineering, but managed to sneak in courses around sound design for games and movies. These were my favorite classes.

After graduating, I began working for a large tech company; first in customer support, and then transitioning to administration. Days were long, and my creative core sat unfulfilled. After several years of this, and a Master's in game production, I would set out on my own in pursuit of the answer to that wonderful "how?"


Logos and Icons


Feline Forensics and the Meowseum Mystery



Developer:
Nobody Crown

Release Date:
2025

Platforms:
Steam

Regular Price:
USD 9.99

Description
When the phone rings in the Feline Forensics department, there's only one investigator for the job... and they're the cat's meow. Unravel this noir murder mystery turned museum heist with your own two paws, and make injustice knead its last biscuit. Navigate the marble halls, admire the a-meow-zing artwork, and interrogate a "colorful" cast of suspects until they cough up hairballs... and the truth. Will the detective wrap up the case in time for an afternoon nap, or will crime be burning the midnight catnip?

Features

  • Intriguing narrative with several interconnected plots to follow, and plenty of puzzles, solved only through expert deductive reasoning.

  • Charming array of characters, including an anti-social frog artist, a pig tourist with a suspicious past, a true crime podcasting koala, and more.

  • Uniquely hand-drawn art style to inspire the whimsical museum atmosphere, including inerpretations of famous artwork (parody law please protect us).

  • Jazz soundtrack as provided by the most noir of instruments, including a saxophone, a trumpet with a literal plunger in it, a piano someone took from an abandoned speakeasy, and more.

  • Just far too many cat puns... actually, no pun is off-limits. Its honestly an excessive use of groan-worthy humor.

History
Prior to the formal founding of Nobody Crown, I took on a nine week production challenge for graduate school credit, and created the first demo of Feline Forensics. While the foundation of the game's mechanics were complete, and it's characters and settings thoroughly established, the museum's complex mystery was purely speculative. A matter of "whodunit" was left up in the air, allowing the player to connect their own red string theories and potential conclusions. However, I wasn't satisfied to let corruption go unpunished... or the potential of an awesome, cozy, and soft-boiled detective story go incomplete.

Screenshots

Videos

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